Edit: Updated formatting for Reddit, from personal notepad-style format. All Shipyards and Showrooms now have an accompanying Equipment Dock or Military Outpost to help with outfitting of new ships. You'll make enough in short order to set up your first automated trade ship, and from there start looking at other ways of making massive profits. I got this done for my own game and thought it could be usefull for the community. All player owned ships can score bounty kills.
Added - New model for Kha'ak Hive Queen. Fixed - Repriced Xenon and Khaak weapons to be much more expensive. Please use the compatible versions provided above in the addon packs. Terran scientists managed to stabilise the gates using technology from their old Trans-orbital Accelerators. That said, Paul knows how to get a hold of me. The more ships it destroys, the larger the bounty becomes. Speeds of fighters have been increased, corvettes are much faster, more manoeuvrable with extended cargo bays, heavy corvettes have more weapons and turrets, there are new classes of frigates such as Heavy Assault frigates, light frigates and more light carriers, weapon loudouts have been made more racial, and many other aspects have been tweaked to improve balancing consistancy.
It's just too easy and will ruin the game early on for you. Added: New lasertower beam model Added: Included Litcubes Missile Boat script Added: Litcubes missile resupply jobs v1. Often the M1 itself is setup for anti-fighter. Fixed - Repriced slaves, unfocused jumpdrive and police licences. Option a is what I would usually go with. You can also score bounties for incursions into Pirate, Xenon or Kha'ak space, and from destroying enemy stations. If they let you do that, some one would get them all instantly, by moding it in.
The System Override Software has had more functionality added to it. Jobs has been modified to make newly spawned ships use the new scripts. Refire rates have been greatly increased. They spawn at the bottom right of your screen, and they don't have any real effects on the game. Fixed - Mass Driver bullet has reduced speed and range. It costs ~520k though, so there is a good few hours of manual trading before you : First, option c is rather out of the picture considering how much it costs to buy the level 3 software so your mercury can be automated.
Added - New effect for Phased Repeater Gun. The quotes are for text directly taken from the egosoft forum pages. LitCube's Revelations Mod: Incompatible due to overlapping sectors. Added - Jobs for Hive Queen and more Guardians in Kha'ak sectors. M8 Bombers You may be forgiven if you think an M8 looks similar to that of a M3.
The downside to the M7M class is that when the ship runs out of missiles, then the ship is easy pickings. Added: Extra Kha'ak jobs and redistributed existing jobs. M6 Corvettes The M6 class is a medium sized ship that fits between M3 and M7's. Fixed - Terraformer missile + laser loadouts Fixed - Removed vanilla terraformer military jobs Fixed - Altered Research Stations to sell new terraformer ships. One of the first upgrades you should get for the Discoverer is Trading System Extension. Added - Model replacements for Shuri, Morrigu and Eurus.
I have tried the overhaul mods but there is something that just doesn't do it for me. If they let you do that, some one would get them all instantly, by moding it in. Be aware than if you have multiple copies of X3, they will all use the same save game folder. By default the ship browser only lets you compare ship types that are known to the player to prevent any spoilers. It's an M6 sold only at one Paranid station that I'm fairly sure moves. To hack an active ship, you also require a supply of hackerchips. The M1 may not have the largest weapon systems, but with a hanger of 30+ ships it can deliver some serious damage.
Pretty much an essential download if you want the Tepukei to work as Cadius intended. Browse other questions tagged or. Use the Discoverer, as the Mercury is way too slow to avoid police. And the hyperion of course, still have to capture the yaki one. There were so many changes, Mizuchi and me were just going at it. Also, upgrade your boost, cargo space, and maneuverability to maximum asap.
The problem with Humble Merchant is that the player starts with so little cash. I really like the lore of the X-universe so the aim of this post is to try and appeal to those people who are not particularly invested in the big overhaul mods but are also keen on lore. The Cockpit pack adds cockpits. M7: a lot of m7's get outperformed by the boreas, but the Cyclops has awesome forward firing capabilities, its weapon generator is empty quite fast tho. Or at least some approximation of it! They have a good amount of shielding and weapons.